Students continue using Tinkercad to engage in a redesign of classroom furniture. They learn about the importance of 2D sketching and create their own sketches before working through the next Tinkercad tutorial.
Students learn about biomimicry and use the concept of biomimicry to brainstorm and design ideas inspired by animals.
Students learn about smart objects and consider the functions that make an object “smart” (sensors!) before planning and creating a model of a smart object.
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