Students learn about the features and behaviors that make different animals unique and recognizable. Students create an animal caricature and a caricature of themselves to focus on distinct features.
In this lesson, students learn about animal behavior through research and a game.
Students learn about and create “miximals,” a creative concept where two or more animals are mashed up to create an illustration of a new animal.
Students apply what they’ve learned about animal features, behaviors, and about mixmals to draft a hypothesis of the mystery animal and create a model of it.
In this first lesson, students explore technology, both high-tech and low-tech, and what it means to be an engineer.
Students learn about biomimicry and use the concept of biomimicry to brainstorm and design ideas inspired by animals.
Students apply what they’ve learned about biomimicry in design to create a textile and safety design inspired by animals.
In this lesson, students explore materials and design a noisemaker that makes a loud sound.
Students explore materials and design a technology that can quiet the sound around them.
Students learn about sound transmission and different ways to transmit sound. Then, they use what they’ve learned to engineer a sound transmission technology.
Students learn how different animal features and behaviors help them stay safe. Then, students design an animal signal inspired by what they learned.
Students investigate how sound travels and whether sound waves can travel through different materials.
Students learn about the parts of an ear and begin to investigate sound waves.
Students learn that otolaryngologists are ear, nose, and throat doctors. They learn about animal ears and hearing aids.
Students continue their study of ear types to design, create, and test ears that meet their individual specifications.
Students learn about how signals are used in society to keep people safe. Then, students design their own safety signals.