In this lesson, students learn about animal behavior through research and a game.
Students learn about and create “miximals,” a creative concept where two or more animals are mashed up to create an illustration of a new animal.
Students apply what they’ve learned about animal features, behaviors, and about mixmals to draft a hypothesis of the mystery animal and create a model of it.
Students are introduced to the concept of remote sensing and consider how the five senses humans have are the same or different from what sensors can do.
Students dig into how different animals use echolocation through research and a game.
Students investigate how sound travels and whether sound waves can travel through different materials.
Students learn that environmental psychologists investigate how people respond to the natural and designed world. Students engage in a series of games and activities to consider the purpose of form and function in design.