Think like a Biologist! Pt.2

Course Content

Lesson 2 of 4
02h : 0m

Ingenia Context [10 mins]

Script: Hello, biologists! We’re glad to have you here again because we have some important new information about the mystery animal on Ingenia. People all around Ingenia have been seeing signs of the animal. Here’s what we know about how this animal behaves: it seems to only come out at night; it moves very quickly and can jump very high; it has been seen up in trees; we think it is digging holes.

5 min Write each behavior on chart paper for students to refer to.  Lead a group discussion. Ask:

  • What other animals have some of these same behaviors?
  • Which behaviors do you think are most unique or important to this mystery animal?
  • What do you think this mystery animal could be? Why do you think that?

ENGAGE

Animal Behavior Riddles  [10 mins] 

Read each riddle aloud and invite students to guess the animal. As you read each riddle, invite students to stand up and act out what is being read.

As needed, after reading a riddle, break it down into the individual sentences and have students make guesses at each part. 

  1. I sleep during the day and wake at night. Some people think I am a fright! Insects are my favorite treat. My wings are quiet and barely beat. What am I? A bat.
  2. It may be hard to see me. I really am quite speedy. My many legs propel me through the ocean deep. And I can change my color to hide without a peep. What am I? An octopus.
  3. They call me the king, but here’s the thing–people think I’m lazy. With an epic roar I could shake the door, but more often I’m sleeping like a baby. What am I? A lion.
  4. You’ll find me in a field all day. Munching and crunching on grass and hay. Brown, Black, or spotted; horned or not. We moo-ve around from spot to spot. What am I? A cow.
  5. I slide along the ground quiet as can be. Until I sense danger approaching me. I raise my tail, and give it a shake. They won’t mess with me, ‘cause I’m a ….? Rattlesnake.

This Animal Can… [35 mins] 

Students will learn about behaviors that make different animals unique.

Materials: for the class

5 min Script: In the last lesson, we learned about unique animal features. Not only do animals have features that look distinct, they also have specific behaviors. We can learn a lot about animals by observing their behaviors, or how they act and what they do. Around the classroom are printed pages of different animals and a few of their key behaviors. You’ll rotate around the room in a small group to learn about these animals and their behaviors as we prepare to play a game. As you read about the animal behaviors, think about which behaviors feel most useful, helpful, or interesting to you.

25 min Group students and dismiss them by groups to each Animal Behavior page. Consider grouping students with varied reading abilities together so readers can support non-readers in learning about the animal behaviors. Rotate student groups every 5 minutes until all students have read each Animal Behavior page.

5 min Lead a Discussion:

  • Which animal did you like most? Why?
  • Which animal behavior was most surprising? Why?
  • If you could be one of these animals, which one would you be? Why?

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INTERACT

This Animal Can…Game  [35 mins] 

Students will use what they’ve learned about the behaviors of different animals to select an animal character and engage in a role-play style game.

Materials: for the class

  • 5 copies of each animal card: bird, cheetah, elephant, giraffe, hippopotamus
  • Masking or Painters tape - use tape to mark a start and finish line approximately 10-20 feet apart in your classroom.

5 min Script: Now that we’ve learned about the important behaviors of 5 well-known animals, you’ll put these animal behaviors to the test. In this game, you’ll pick 1 animal to play. Everyone will start at this line, and as you listen to the different scenarios, your selected animal will either take steps forward, stay where you are, or take steps backward. We’ll keep playing until 1 animal crosses the finish line first. (Note, you can continue to play using additional scenarios until all animals have crossed the finish line.)

25 min Have students each select an animal card and stand at the start line. Read through the various scenarios:

  1. The animals are trying to get to a watering hole far away. Some animals can travel long distances. If you animal can travel long distances take 2 steps forward (pigeon, elephant, giraffe). If your animal cannot, stay where you are.
  2. A predator approaches from behind! Some animals can hear it coming. If your animal has super hearing take 1 step forward (elephant, giraffe, hippo). If your animal has super sight, take one step forward (giraffe, pigeon).
  3. Now you need to cross a river. If your animal is a strong swimmer, take 2 steps forward (hippo, elephant, cheetah). If your animal can fly across instead of swimming, take 1 step forward (pigeon). If your animal needs to find another route, take 1 step back (giraffe)
  4. The sun is very hot today. If your animal has a way of cooling down in hot weather, take 2 steps forward (elephant, cheetah, hippo). If your animal cannot cool itself down easily, stay where you are (pigeon, giraffe).
  5. It’s a mad dash to the watering hole. Who will get there first? If your animal travels very quickly, take 2 steps forward (cheetah, bird).

5 min Gather students together once the game is done. Have students turn and talk using the following questions:

  • How did the behaviors of your animal help or hurt it in the game?
  • Which behaviors do you think are most important for your animal?
  • If you played the game again would you choose a different animal? Why or why not?

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ENGAGE

Watch and Discuss: Monster Hunters [20 min]

15 min: Watch this Hero Elementary video about observing animal features and behaviors to identify a mystery animal: https://kcts9.pbslearningmedia.org/resource/young-animals-live-and-grow-media-gallery/hero-elementary/ (2020 Twin Cities Public Media Workshop, LLC. All rights reserved.)

**Pause the video after Mr. Quiver’s describes the monster: timestamp 2:44

Ask:

  • Based on Mr. Quiver’s description, what animal could this monster be?
  • What other clues could help us figure out the animal? The environment–it’s living in the city. If it is eating or going to the bathroom around the house. Etc.

Continue playing the video to the end.

5 min Discuss: Lead a discussion with students:

  • What features and behaviors made Mr. Quivers think it was a monster? It was out at night. It looked like it had lots of eyes. It made strange noises.
  • How did the heroes figure out what animal it was? They observed its behavior and eventually found the animal.
  • What were the important features of an opossum that helped the heroes solve the problem? Where and what it eats. They used food to lure the opossum away from Mr. Quiver’s yard.
  • Have you ever had an animal living in or near your home causing problems? How did your family figure out what it was and what did you do about it?

Homework [5 min]

Have students research an animal and write their own riddle that uses the animal’s features and behaviors as clues.

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