Students learn about the features and behaviors that make different animals unique and recognizable. Students create an animal caricature and a caricature of themselves to focus on distinct features.
In this lesson, students learn about animal behavior through research and a game.
Students learn about and create “miximals,” a creative concept where two or more animals are mashed up to create an illustration of a new animal.
Students apply what they’ve learned about animal features, behaviors, and about mixmals to draft a hypothesis of the mystery animal and create a model of it.
Students are introduced to the concept of remote sensing and consider how the five senses humans have are the same or different from what sensors can do.
Students learn about how sensors are used in everyday life. Then, students create a hygrometer.
Building upon their understanding of sensors, students learn about LiDAR and engage in an activity that models how LiDAR works.
Students learn about smart objects and consider the functions that make an object “smart” (sensors!) before planning and creating a model of a smart object.
Students learn about basic rocket design and then create and test model rockets.
In this lesson, students learn about the importance of space landers and then create and test model landers.
Students learn about the complications of preparing food and eating in outer space. Students design and test a solar oven and eating tools that would make eating in zero gravity easier.
Students learn how we breathe and the challenges this poses for breathing in outer space.